RCMod! (Updates and what not posted here)
SteamPunk Gamers :: GG2 :: GG2 Mods
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RCMod! (Updates and what not posted here)
Hello, this the RCMod. This was built on the game maker build of Lorgan's "randomizer" mod. It has been adjusted to several suggestions and thoughts added in by users that play the randomizer mod. It is going to be fairly simple changes, but it is taken seriously.
UPDATES AND VERSIONS
DOWNLOAD LINK: Version .2
UPDATES AND VERSIONS
- Spoiler:
- *{Version 0.025}*
-Replaced scattergun with shortstop (yea i know your pissed, there's other scout guns)
-Replaced Napalm with molotov
-Eureka effect deals 1/4 damage to balance it
-Added skin to phlogistinator and nerfed it with no afterburn
-Flashlight has stored ammo of 3 instead of 4
*{Version 0.05}*
-Increased sniper rifle head shot damages
-Replaced family business with a 1 shot powerful shotgun for heavy
-Replaced flare gun with scorch shot
-Pistol is more powerful; 15 loaded and slight more damage (does 105 per clip in about 2.5 seconds if all hit)
-BetaTester's Boomstick (randomizer gun) Fires slower and contains no napalms
-Other small adjustments
-BETA RELEASE
*{Version 0.06}*
-Rainblower (yay) not fully developed
-Sniper rifle nerfs
*{Version 0.1}*
- Brought back; heal, kill, switch, loadout, fly, gib, and all that fun shtuff (wont be abused on my server at least)
- WEAPON DESCRIPTIONS (Aw yeah, no name changes yet though )
- Paintrain only has +25 maxhp for ctf
- Stickyjumper has -25 maxhp
- Medium medkit that heals 55
- Weapon: Big Earner drops medium medkit on kill, has -25maxhp, -10% slower movement and 2x uncloaked crit chance
- Saxtonhale's hp is determined by 400 hp per player in server
- Hale cannot cap
[no clue on how to make blur based projectiles so yea, rainblower still not developed.]
IN DEVELOPMENT V.2
- New additonal Title screen
- Upon headshot, player's head explodes (only 3 are done, will do more with further releases - 18 to do total)
- Weapon: Flintlock Fighter (revolver)
- Buff Banner takes 3 kills to fill meter
- Liberty Launcher buff due to underusage of weapon
- More sniper nerfing
- RCmod logo icon
- Slightly higher wall knockback on the "direct hit" to benefit rocket jumping.
- New weapon: laser minigun
- New weapon: Regreaser, because upon hours of coding the degreaser doesnt want to get anywhere
- Minisentries cost 10 more metal to build in an attempt to balance spam-building them.
- Updated Weapon descriptions and only few kill icons
- A little extra something secret, for anybody who figures it out
- Few other things I cant remember
FURTHER RELEASE V.25
- New Menu that took fucking forever to make
- changing scorchshot to detonator and removing its trigger detonation
- ^ bringing back the original flare gun ^
- Replacing Mad milk with a new pistol that heals 2hp on hit (and other stats)
- Plan; Replacing flashlight with scattergun
- Headless Horseless Horseman boss?
- Updating kill icons
--placeholder--
Last edited by RockerChopper on Fri Aug 03, 2012 2:03 am; edited 13 times in total
Re: RCMod! (Updates and what not posted here)
The new title screen in v.25 because I couldnt resist spoilers
- Spoiler:
SteamPunk Gamers :: GG2 :: GG2 Mods
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